Selected Work
Four problems worth solving.
Each of these documents a structural problem in full — the constraints, the tradeoffs, and the reasoning behind every decision.

Points are easy. An economy is hard.
Skillsoft Percipio rewarded finishing things but nothing accumulated. I designed an XP economy for a corporate learning platform — monthly active learners rose 6.92% in organisations that turned it on — and read the results honestly enough to see which half of my thinking survived.
+6.92%monthly active learners in organisations that turned xp on
GamificationEconomy DesignEnterprise SaaS
How I Redesigned MoEngage's Menu and Cut Support Complaints by 50%
Here's the story of how I turned MoEngage's cluttered menu into a business growth lever.
−40%navigation time
Information ArchitectureEnterprise SaaSUser Research
MPL Rummy — The 7-Day Retention Journey
Led UX research, competitor analysis, and behavioral design to build a 7-day task-based reward journey for new MPL Rummy users — lifting Day 7 retention 12.7% over a control group, from a stagnant 25% baseline, within a 4-week sprint.
+12.7%d7 retention, test vs control
Behavioral DesignUX ResearchRetention
Cricket Betting — Conversion Redesign
Revamped the cricket betting decision funnel. Found in Tableau that the biggest loss came before anyone committed to a bet — cognitive overload at match selection, not intent mismatch. Conversion went 8% → 32% in a controlled A/B test.
8% → 32%conversion at match selection
ConversionBehavioral DesignRMG